No Name Key Blade: Printable Files



No Name Keyblade created for Grizzly Tech


Files Included

  1. No Name Key Blade (single, manifold mesh; chain links are separate pieces so they can articulate).
  2. Experimental version of sword with detachable eyes that could be printed/cast in resin to make a more realistic look (The eye casting files have NOT been tested on a printer; see last pic)

File Specs

Poly Count

445,586 verts
891,159 tris

File Format:


Additional Notes

  • Sword is solid all the way through & everything is in a single piece (except chain links so they articulate)
  • You can see a rotatable preview of the model here:
  • Due to the variety of printer sizes, the files don’t come pre-sliced. You’ll need to split the piece yourself before you print it and add any support holes you need
  • Files will slice in Cura (my slicer of choice). Other slicers haven’t been tested. If you have issues in a given slicer, please contact me and I’ll tweak the files as needed.



——–Brief Descriptions———

Noncommercial: For personal use only. Files are not to be sold, redistributed or combined with outside files to produce derivatives. Prints aren’t to be actively marketed, sold, or otherwise distributed

Commercial Limited: Files are not to be sold, redistributed or combined with outside files to produce derivatives. Prints can be sold for profit so long as you credit/link where you got the files.

For more info see

Fancy Eyes

The model in Sketchfab (above) reflects the ideal of how the eyes would turn out. The idea was to basically create a giant glass eye that could be added into the sword.

I’ve included separate models for irises (big & small) that can be printed and then cast into a resin mold (which I’ve included files for as well, though they’d need significant post processing to get a nice finish). These cast resin eyes should then fit into holes I’ve punched into the sword itself.

I haven’t tested any of this, but I included the files in case anyone else wanted to play with it. If you do test it and have pictures of the results, I’d love to see them. Suggestions about improving the eye models are also welcome.


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